Mercurial > touhou
log pytouhou/ui/shaders/eosd.py @ 427:0604f4fbbe3c
age | author | description |
---|---|---|
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |
Wed, 06 Feb 2013 20:57:16 +0100 | Emmanuel Gil Peyrot | Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer. |