log pytouhou/lib/opengl.pxd @ 471:06f0eeb519bb

age author description
Wed, 11 Sep 2013 00:36:50 +0200 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
Fri, 30 Aug 2013 18:21:07 +0200 Emmanuel Gil Peyrot Add back Windows support, using GLEW for OpenGL.
Tue, 16 Jul 2013 21:11:35 +0200 Emmanuel Gil Peyrot Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.