Tue, 07 Jan 2020 00:06:18 +0100 |
Emmanuel Gil Peyrot |
Make it so we can use more than a single anm0 in an EclRunner.
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Sat, 28 Dec 2019 23:53:09 +0100 |
Emmanuel Gil Peyrot |
stagerunner: Add a binary able to run multiple enemies.
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Sat, 28 Dec 2019 22:56:32 +0100 |
Emmanuel Gil Peyrot |
ecl_vm: Uncomment instruction 121 function 8.
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Sat, 28 Dec 2019 19:20:20 +0100 |
Emmanuel Gil Peyrot |
ecl: Enable instruction 99.
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Wed, 30 Oct 2019 16:27:43 +0100 |
Emmanuel Gil Peyrot |
ecl: Add support for bullet sounds, instruction 84.
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Tue, 24 Sep 2019 17:49:23 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: Implement 121 functions 0 and 1.
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Sun, 08 Sep 2019 17:53:13 +0200 |
Emmanuel Gil Peyrot |
Make interpolators use u32 instead of u16.
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Fri, 23 Aug 2019 17:37:22 +0200 |
Emmanuel Gil Peyrot |
ecl: simplify parsing with more combinators.
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Fri, 23 Aug 2019 15:34:03 +0200 |
Emmanuel Gil Peyrot |
anm0: return the nom IResult and the list of Anm0s.
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Fri, 23 Aug 2019 02:40:27 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub SetBossMode.
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Fri, 23 Aug 2019 02:37:21 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: enable SetDeathCallback.
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Sat, 17 Aug 2019 15:33:45 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
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Sat, 17 Aug 2019 14:09:39 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub PlaySound.
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Sat, 17 Aug 2019 14:04:59 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletLaunchOffset.
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Sat, 17 Aug 2019 13:54:52 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: fix panic when bullet_interval is zero (disabled).
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