log pytouhou/ui/opengl/shaders/eosd.py @ 557:0f2af7552462

age author description
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package. base pytouhou/ui/shaders/eosd.py@bef2d2d9c4b7