Mercurial > touhou
log pytouhou/ui/shaders/eosd.py @ 463:11708a1d0a1a
age | author | description |
---|---|---|
Wed, 11 Sep 2013 00:36:50 +0200 | Emmanuel Gil Peyrot | Render to framebuffers first, and reposition some interface elements in the game area. |
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |