Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
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Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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Wed, 08 Oct 2014 19:20:15 +0200 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
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Mon, 04 Aug 2014 18:18:55 +0200 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
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Thu, 29 May 2014 12:31:55 +0200 |
Emmanuel Gil Peyrot |
Refactor graphics backend selection, to make them fallbackable and optional.
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Tue, 27 May 2014 19:25:33 +0200 |
Emmanuel Gil Peyrot |
Don’t store framerate limit in the Window while it already is in the Clock.
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Mon, 10 Feb 2014 18:03:50 +0100 |
Emmanuel Gil Peyrot |
Optimise Clock a bit more.
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Thu, 05 Dec 2013 02:16:31 +0100 |
Emmanuel Gil Peyrot |
Move the OpenGL backend to its own package.
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Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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Thu, 05 Dec 2013 01:40:31 +0100 |
Emmanuel Gil Peyrot |
Make Window able to not initialise OpenGL.
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Fri, 04 Oct 2013 14:27:11 +0200 |
Emmanuel Gil Peyrot |
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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Mon, 14 Oct 2013 12:20:39 +0200 |
Emmanuel Gil Peyrot |
Test target FPS for natural instead of non-zero.
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