Sat, 17 Aug 2019 15:33:45 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
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Sat, 17 Aug 2019 14:09:39 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub PlaySound.
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Sat, 17 Aug 2019 14:04:59 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletLaunchOffset.
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Sat, 17 Aug 2019 13:54:52 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: fix panic when bullet_interval is zero (disabled).
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Sat, 17 Aug 2019 13:50:54 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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Sat, 17 Aug 2019 13:49:31 +0200 |
Emmanuel Gil Peyrot |
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
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Sat, 17 Aug 2019 04:28:24 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement the SetBulletAttributes opcodes.
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Fri, 16 Aug 2019 23:53:03 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: fixes for previous instructions
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Fri, 16 Aug 2019 23:45:28 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more work
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Thu, 15 Aug 2019 21:32:54 +0200 |
Emmanuel Gil Peyrot |
Use a struct for difficulty coeffs, so that we can impl Default on it.
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Mon, 12 Aug 2019 15:09:53 +0200 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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Mon, 12 Aug 2019 15:09:34 +0200 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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