2016-04-14 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2015-03-28 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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2015-03-28 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
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2015-03-26 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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2014-11-26 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
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2014-04-23 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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2014-09-30 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
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2014-10-10 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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2014-05-30 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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2014-04-24 |
Emmanuel Gil Peyrot |
Don’t retrieve the keyboard_state pointer at each frame.
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2013-12-18 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
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2013-12-05 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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2013-10-04 |
Emmanuel Gil Peyrot |
Fix gcc’s warnings with -Wall -Wextra.
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2013-09-11 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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2013-09-06 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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2013-09-02 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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2013-08-30 |
Emmanuel Gil Peyrot |
Add back Windows support, using GLEW for OpenGL.
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2013-07-16 |
Emmanuel Gil Peyrot |
Refactor window management in its own class.
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2013-07-16 |
Emmanuel Gil Peyrot |
Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet’s image loader with our SDL2_image-based one.
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2013-02-06 |
Thibaut Girka |
Re-implement frame control
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2013-07-16 |
Emmanuel Gil Peyrot |
Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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