log pytouhou/ui/opengl/gamerenderer.pxd @ 653:16aa9a636d35

age author description
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Sun, 21 Dec 2014 18:52:18 +0100 Emmanuel Gil Peyrot Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Wed, 08 Oct 2014 16:34:24 +0200 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Sat, 10 May 2014 22:20:22 +0200 Emmanuel Gil Peyrot Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Wed, 18 Dec 2013 17:53:29 +0100 Emmanuel Gil Peyrot Make matrix a struct.
Sat, 07 Dec 2013 22:16:38 +0100 Emmanuel Gil Peyrot Optimise background rendering.
Sun, 11 May 2014 20:25:07 +0200 Emmanuel Gil Peyrot Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package. base pytouhou/ui/gamerenderer.pxd@354e1d1bb820