log pytouhou/ui/gamerenderer.pyx @ 490:1b532e7dd521

age author description
Mon, 16 Sep 2013 18:42:12 +0200 Emmanuel Gil Peyrot Cythonize pytouhou.game.text.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Wed, 11 Sep 2013 15:55:19 +0200 Emmanuel Gil Peyrot Make the window resizable, and scale its content correctly.
Wed, 11 Sep 2013 00:36:50 +0200 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
Fri, 06 Sep 2013 22:35:54 +0200 Emmanuel Gil Peyrot Move every rendering function from gamerunner to gamerenderer.
Thu, 05 Sep 2013 23:11:54 +0200 Emmanuel Gil Peyrot Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Wed, 07 Aug 2013 11:34:40 +0200 Emmanuel Gil Peyrot Improve Matrix representation, using float[16] instead of imbricated python lists.
Sat, 03 Aug 2013 15:48:51 +0200 Emmanuel Gil Peyrot Move the depth buffer clear outside of scissor, as per apitrace’s advice.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Make the Shader class use cython too.
Tue, 16 Jul 2013 21:07:15 +0200 Emmanuel Gil Peyrot Replace Pyglet with our own Cython OpenGL wrapper. base pytouhou/ui/gamerenderer.py@af825e651043
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Fri, 07 Sep 2012 13:05:19 +0200 Emmanuel Gil Peyrot Replace wildcard imports with normal ones.
Fri, 27 Jul 2012 18:43:48 +0200 Emmanuel Gil Peyrot Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Thu, 05 Jul 2012 00:11:19 +0200 Emmanuel Gil Peyrot Display a boss remaining lives and timeout.