Thu, 05 Sep 2013 23:11:54 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
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Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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Mon, 02 Sep 2013 22:16:38 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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Sun, 11 Aug 2013 14:30:52 +0200 |
Emmanuel Gil Peyrot |
Make only one call to render_elements during interface rendering.
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Wed, 07 Aug 2013 11:34:40 +0200 |
Emmanuel Gil Peyrot |
Improve Matrix representation, using float[16] instead of imbricated python lists.
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Tue, 16 Jul 2013 21:17:22 +0200 |
Emmanuel Gil Peyrot |
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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Sat, 03 Aug 2013 15:48:51 +0200 |
Emmanuel Gil Peyrot |
Move the depth buffer clear outside of scissor, as per apitrace’s advice.
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Tue, 16 Jul 2013 21:11:35 +0200 |
Emmanuel Gil Peyrot |
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Make the Shader class use cython too.
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Tue, 16 Jul 2013 21:07:15 +0200 |
Emmanuel Gil Peyrot |
Replace Pyglet with our own Cython OpenGL wrapper.
base
pytouhou/ui/gamerunner.py@2aa017642273
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