log eosd @ 508:1bc014f9d572

age author description
Tue, 19 Nov 2013 14:19:14 +0100 Emmanuel Gil Peyrot Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Fri, 08 Nov 2013 13:40:53 +0100 Thibaut Girka [Boss rush] Mark removed lasers as such
Fri, 08 Nov 2013 13:24:37 +0100 Thibaut Girka Fix boss mode
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Sat, 28 Sep 2013 20:11:41 +0200 Emmanuel Gil Peyrot Various netplay-related fixes.
Fri, 27 Sep 2013 19:01:47 +0200 Emmanuel Gil Peyrot Merge netplay branch.
Wed, 28 Dec 2011 19:42:48 +0100 Thibaut Girka Fix several synchro issues
Wed, 28 Dec 2011 18:47:37 +0100 Thibaut Girka Fix consistency
Wed, 28 Dec 2011 18:45:09 +0100 Thibaut Girka Experimental netplay! Yay!
Sat, 14 Sep 2013 01:05:42 +0200 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Fri, 06 Sep 2013 23:29:19 +0200 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
Sat, 31 Aug 2013 07:39:04 +0200 Emmanuel Gil Peyrot Add an option to choose which game to play; currently only EoSD is supported.
Fri, 30 Aug 2013 20:38:02 +0200 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.