Mon, 02 Jan 2012 15:46:29 +0100 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
Sat, 31 Dec 2011 03:08:01 +0100 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
Sat, 26 Nov 2011 20:39:04 +0100 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
Tue, 22 Nov 2011 20:51:35 +0100 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
Tue, 08 Nov 2011 23:01:18 -0800 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
Sat, 05 Nov 2011 20:19:15 +0100 |
Thibaut Girka |
Minor refactoring
|
Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
Wed, 26 Oct 2011 02:27:00 -0700 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
Tue, 25 Oct 2011 01:29:40 +0200 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
Sun, 23 Oct 2011 01:53:44 -0700 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
Tue, 18 Oct 2011 13:37:55 -0700 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
Mon, 10 Oct 2011 18:56:13 +0200 |
Thibaut Girka |
Minor cleanup
|
Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
|
Fri, 23 Sep 2011 02:52:09 -0700 |
Emmanuel Gil Peyrot |
Implement instruction 74.
|
Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
Sun, 11 Sep 2011 05:13:43 -0700 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
|
Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
|
Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
|