Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
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Fri, 30 Aug 2013 14:16:08 +0200 |
Emmanuel Gil Peyrot |
Add a base Element class for every object in pytouhou.game.
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Wed, 07 Aug 2013 11:34:44 +0200 |
Emmanuel Gil Peyrot |
Make Interpolator an extension type.
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Sun, 11 Aug 2013 14:23:50 +0200 |
Emmanuel Gil Peyrot |
Always run the first frame of an ANMRunner.
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Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
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Sun, 09 Jun 2013 22:54:33 +0200 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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Mon, 12 Nov 2012 18:34:24 +0100 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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Sun, 21 Oct 2012 23:02:40 +0200 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
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Tue, 02 Oct 2012 13:27:05 +0200 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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Thu, 30 Aug 2012 11:34:56 +0200 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
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Mon, 09 Jul 2012 22:15:07 +0200 |
Thibaut Girka |
Fix Rumia on timeout
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Sun, 08 Jul 2012 01:23:47 +0200 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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Sun, 08 Jul 2012 01:20:47 +0200 |
Thibaut Girka |
Fix Koakuma
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Sat, 07 Jul 2012 23:06:15 +0200 |
Thibaut Girka |
Fix callbacks
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Sat, 07 Jul 2012 21:32:49 +0200 |
Thibaut Girka |
Fix remaining lives display issue
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Thu, 05 Jul 2012 00:38:47 +0200 |
Emmanuel Gil Peyrot |
Add a gauge and use it for the enemy life bar.
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Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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Sun, 01 Jul 2012 11:43:38 +0200 |
Thibaut Girka |
Fix bullet cancellation and removal
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Sun, 24 Jun 2012 17:00:07 +0200 |
Thibaut Girka |
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
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Thu, 21 Jun 2012 19:59:41 +0200 |
Emmanuel Gil Peyrot |
Fix some replay synchronization issues and update the TODO.
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Wed, 23 May 2012 19:33:17 +0200 |
Emmanuel Gil Peyrot |
Cancel the bullets when a boss is killed and transfer them to the score.
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Thu, 17 May 2012 14:19:00 +0200 |
Emmanuel Gil Peyrot |
Use Enemy.die_score.
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Thu, 17 May 2012 14:15:19 +0200 |
Emmanuel Gil Peyrot |
Move callbacks handling inside Enemy.
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