Mercurial > touhou
log pytouhou/ui/opengl/backend.pyx @ 609:23b9418e4b2f
age | author | description |
---|---|---|
Sun, 21 Dec 2014 18:10:23 +0100 | Emmanuel Gil Peyrot | Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit. |
Sun, 19 Oct 2014 17:22:26 +0200 | Emmanuel Gil Peyrot | Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy. |
Thu, 16 Oct 2014 21:40:54 +0200 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |
Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
Tue, 30 Sep 2014 17:14:24 +0200 | Emmanuel Gil Peyrot | Switch to Python 3.x instead of 2.7. |
Fri, 10 Oct 2014 15:59:11 +0200 | Emmanuel Gil Peyrot | Add a frameskip option, and use swap interval to implement it. |