Fri, 23 Aug 2019 02:40:27 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub SetBossMode.
|
Fri, 23 Aug 2019 02:37:21 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: enable SetDeathCallback.
|
Sat, 17 Aug 2019 15:33:45 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
|
Sat, 17 Aug 2019 14:09:39 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub PlaySound.
|
Sat, 17 Aug 2019 14:04:59 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletLaunchOffset.
|
Sat, 17 Aug 2019 13:54:52 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: fix panic when bullet_interval is zero (disabled).
|
Sat, 17 Aug 2019 13:50:54 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
|
Sat, 17 Aug 2019 13:49:31 +0200 |
Emmanuel Gil Peyrot |
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
|
Sat, 17 Aug 2019 04:28:24 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement the SetBulletAttributes opcodes.
|
Fri, 16 Aug 2019 23:53:03 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: fixes for previous instructions
|
Fri, 16 Aug 2019 23:45:28 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more work
|
Thu, 15 Aug 2019 21:32:54 +0200 |
Emmanuel Gil Peyrot |
Use a struct for difficulty coeffs, so that we can impl Default on it.
|