Thu, 26 Mar 2015 20:20:37 +0100 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
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Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
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Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
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Fri, 30 May 2014 16:40:36 +0200 |
Emmanuel Gil Peyrot |
Make the OpenGL flavor and version options work.
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Thu, 19 Dec 2013 00:44:18 +0100 |
Emmanuel Gil Peyrot |
Display important messages in popups, instead of the terminal.
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Thu, 05 Dec 2013 01:55:39 +0100 |
Emmanuel Gil Peyrot |
Add a pure SDL backend.
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Wed, 11 Sep 2013 15:55:19 +0200 |
Emmanuel Gil Peyrot |
Make the window resizable, and scale its content correctly.
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Tue, 16 Jul 2013 21:11:40 +0200 |
Emmanuel Gil Peyrot |
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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