log pytouhou/game/sprite.pxd @ 534:346cbf266856

age author description
Thu, 19 Dec 2013 21:55:26 +0100 Emmanuel Gil Peyrot Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Store data in C arrays in Sprite, and add an interface to access them as tuples.
Wed, 18 Dec 2013 18:15:45 +0100 Emmanuel Gil Peyrot Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
Thu, 12 Sep 2013 14:43:38 +0200 Thibaut Girka Fix lasers sprite handling
Sat, 10 Aug 2013 20:48:17 +0200 Emmanuel Gil Peyrot Make pytouhou.game.sprite an extension type.