log pytouhou/games/eosd.py @ 279:3539520fff93

age author description
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Mon, 23 Jan 2012 00:58:03 +0100 Thibaut Girka Automatically search data files using different names.
Sat, 31 Dec 2011 16:31:10 +0100 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
Sat, 31 Dec 2011 02:50:04 +0100 Thibaut Girka Fix replay handling a bit
Sat, 31 Dec 2011 02:15:51 +0100 Thibaut Girka Hopefully implement “accelerating” bullets
Fri, 30 Dec 2011 19:17:55 +0100 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
Fri, 30 Dec 2011 19:10:49 +0100 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
Fri, 30 Dec 2011 18:37:06 +0100 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
Sun, 18 Dec 2011 14:14:32 +0100 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Wed, 07 Dec 2011 14:03:16 +0100 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
Sat, 05 Nov 2011 19:43:11 +0100 Thibaut Girka Fix ReimuA, and refactor Player a bit.
Mon, 31 Oct 2011 17:54:06 +0100 Thibaut Girka Fix orbs' original position
Mon, 31 Oct 2011 09:38:57 -0700 Emmanuel Gil Peyrot Implement orbs.
Sun, 30 Oct 2011 11:29:08 -0700 Emmanuel Gil Peyrot Do the right action when collecting an item.
Sat, 29 Oct 2011 14:21:42 -0700 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.