log pytouhou/game/enemy.py @ 173:35d850502d1f

age author description
Fri, 21 Oct 2011 09:37:23 -0700 Emmanuel Gil Peyrot Move effects where they should be.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Tue, 18 Oct 2011 13:37:55 -0700 Emmanuel Gil Peyrot Fix default death animation.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:34:36 +0200 Thibaut Girka Rename a few functions, move a few things around...
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Sun, 25 Sep 2011 21:00:43 +0200 Thibaut Girka Add max bullets limit
Fri, 23 Sep 2011 02:52:09 -0700 Emmanuel Gil Peyrot Implement instruction 74.
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sun, 11 Sep 2011 05:13:43 -0700 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
Sat, 10 Sep 2011 22:48:56 +0200 Thibaut Girka Introduce characters!
Sat, 10 Sep 2011 11:58:24 +0200 Thibaut Girka Various optimizations