log pytouhou/game/game.py @ 259:3631abb6e95b

age author description
Sun, 22 Jan 2012 22:08:36 +0100 Thibaut Girka Minor performance improvement.
Sun, 22 Jan 2012 22:03:57 +0100 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Sun, 22 Jan 2012 19:47:40 +0100 Thibaut Girka Fix bullet removal condition.
Sat, 21 Jan 2012 21:03:53 +0100 Emmanuel Gil Peyrot Use the correct animation for player death.
Fri, 30 Dec 2011 18:37:06 +0100 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
Tue, 20 Dec 2011 21:36:14 +0100 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
Mon, 19 Dec 2011 21:35:40 +0100 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
Sun, 18 Dec 2011 14:14:32 +0100 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Sat, 17 Dec 2011 21:18:39 +0100 Emmanuel Gil Peyrot Change background during spellcards.
Tue, 08 Nov 2011 22:10:44 -0800 Emmanuel Gil Peyrot Implement autocollection of items.
Mon, 31 Oct 2011 19:29:47 +0100 Thibaut Girka Make pylint slightly happier (and code analysis easier)
Mon, 31 Oct 2011 19:01:09 +0100 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
Sun, 30 Oct 2011 11:31:19 -0700 Emmanuel Gil Peyrot Modify difficulty when it has to.
Sun, 30 Oct 2011 11:29:08 -0700 Emmanuel Gil Peyrot Do the right action when collecting an item.