log pytouhou/vm/eclrunner.py @ 640:37d151fe000b

age author description
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Sat, 26 Jul 2014 14:46:03 +0200 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Mon, 14 Oct 2013 12:20:55 +0200 Emmanuel Gil Peyrot Make enemy callbacks programmables.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Fri, 04 Oct 2013 11:19:04 +0200 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Sat, 10 Aug 2013 13:36:42 +0200 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
Sat, 17 Aug 2013 04:44:28 +0200 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Sat, 10 Aug 2013 19:59:17 +0200 Emmanuel Gil Peyrot Make pytouhou.game.enemy an extension type.
Sat, 03 Aug 2013 15:49:04 +0200 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
Sun, 21 Oct 2012 23:02:41 +0200 Emmanuel Gil Peyrot Add "explosion", instruction 118.
Mon, 06 Aug 2012 23:10:09 +0200 Emmanuel Gil Peyrot Support more than one version of a vm.
Mon, 06 Aug 2012 22:52:22 +0200 Emmanuel Gil Peyrot Use a future-proof ECL parser.
Mon, 09 Jul 2012 22:14:55 +0200 Thibaut Girka Add more information to ECL debug messages
Mon, 09 Jul 2012 22:13:52 +0200 Thibaut Girka Empty ECL stack when calling a callback.
Mon, 09 Jul 2012 21:12:10 +0200 Thibaut Girka (partially?) implement ECL's instruction 133
Mon, 09 Jul 2012 21:11:46 +0200 Thibaut Girka Rename set_visible to set_invisible, since it's what it does...
Mon, 09 Jul 2012 21:10:38 +0200 Thibaut Girka Fix Flandre's QED: Ripples of 495 years
Mon, 09 Jul 2012 21:09:56 +0200 Thibaut Girka Fix crash in ECL's kill_enemies
Sun, 08 Jul 2012 01:23:47 +0200 Thibaut Girka Make bosses clean their mess when timeouting
Thu, 05 Jul 2012 00:53:16 +0200 Emmanuel Gil Peyrot Show the size of the spellcard life.
Thu, 05 Jul 2012 00:38:47 +0200 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
Wed, 04 Jul 2012 23:41:28 +0200 Emmanuel Gil Peyrot Implement sfx for player and enemies.
Sun, 24 Jun 2012 17:00:07 +0200 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Wed, 23 May 2012 19:33:17 +0200 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
Thu, 17 May 2012 14:15:19 +0200 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
Thu, 29 Mar 2012 21:18:35 +0200 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
Wed, 14 Mar 2012 19:07:15 +0100 Thibaut Girka Implement hardcoded function 9.
Wed, 14 Mar 2012 19:05:23 +0100 Thibaut Girka Fix Remilia's “Red Magic”.
Wed, 14 Mar 2012 17:00:43 +0100 Thibaut Girka Implement hardcoded function 11.