log pytouhou/vm/eclrunner.py @ 619:39874a722b76

age author description
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Sat, 26 Jul 2014 14:46:03 +0200 Emmanuel Gil Peyrot Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
Thu, 12 Jun 2014 18:41:01 +0200 Emmanuel Gil Peyrot Make Enemy.get_angle able to target any Element, not only Player.
Thu, 15 May 2014 20:14:54 +0200 Emmanuel Gil Peyrot Set boss mode directly from the enemy.
Mon, 14 Oct 2013 12:20:55 +0200 Emmanuel Gil Peyrot Make enemy callbacks programmables.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Fri, 04 Oct 2013 11:19:04 +0200 Emmanuel Gil Peyrot Remove identity lambda for interpolators, improves performances slightly.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Sat, 10 Aug 2013 13:36:42 +0200 Emmanuel Gil Peyrot Display the name of a spellcard and the face of its invoker.
Sat, 17 Aug 2013 04:44:28 +0200 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Sat, 10 Aug 2013 19:59:17 +0200 Emmanuel Gil Peyrot Make pytouhou.game.enemy an extension type.
Sat, 03 Aug 2013 15:49:04 +0200 Emmanuel Gil Peyrot Remove AnmWrapper, since ANMs are lists of entries now.
Sun, 21 Oct 2012 23:02:41 +0200 Emmanuel Gil Peyrot Add "explosion", instruction 118.
Mon, 06 Aug 2012 23:10:09 +0200 Emmanuel Gil Peyrot Support more than one version of a vm.
Mon, 06 Aug 2012 22:52:22 +0200 Emmanuel Gil Peyrot Use a future-proof ECL parser.
Mon, 09 Jul 2012 22:14:55 +0200 Thibaut Girka Add more information to ECL debug messages
Mon, 09 Jul 2012 22:13:52 +0200 Thibaut Girka Empty ECL stack when calling a callback.
Mon, 09 Jul 2012 21:12:10 +0200 Thibaut Girka (partially?) implement ECL's instruction 133
Mon, 09 Jul 2012 21:11:46 +0200 Thibaut Girka Rename set_visible to set_invisible, since it's what it does...
Mon, 09 Jul 2012 21:10:38 +0200 Thibaut Girka Fix Flandre's QED: Ripples of 495 years
Mon, 09 Jul 2012 21:09:56 +0200 Thibaut Girka Fix crash in ECL's kill_enemies
Sun, 08 Jul 2012 01:23:47 +0200 Thibaut Girka Make bosses clean their mess when timeouting
Thu, 05 Jul 2012 00:53:16 +0200 Emmanuel Gil Peyrot Show the size of the spellcard life.
Thu, 05 Jul 2012 00:38:47 +0200 Emmanuel Gil Peyrot Add a gauge and use it for the enemy life bar.
Wed, 04 Jul 2012 23:41:28 +0200 Emmanuel Gil Peyrot Implement sfx for player and enemies.
Sun, 24 Jun 2012 17:00:07 +0200 Thibaut Girka Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Wed, 23 May 2012 19:33:17 +0200 Emmanuel Gil Peyrot Cancel the bullets when a boss is killed and transfer them to the score.
Thu, 17 May 2012 14:15:19 +0200 Emmanuel Gil Peyrot Move callbacks handling inside Enemy.
Thu, 29 Mar 2012 21:18:35 +0200 Thibaut Girka Fix a bug with ECL instruction 96, and fix overall ECL handling.
Wed, 14 Mar 2012 19:07:15 +0100 Thibaut Girka Implement hardcoded function 9.
Wed, 14 Mar 2012 19:05:23 +0100 Thibaut Girka Fix Remilia's “Red Magic”.
Wed, 14 Mar 2012 17:00:43 +0100 Thibaut Girka Implement hardcoded function 11.
Wed, 14 Mar 2012 11:28:15 +0100 Thibaut Girka Implement Remilia's laser webs.
Tue, 13 Mar 2012 20:02:01 +0100 Thibaut Girka Fix difficulty modifiers within spellcards.
Tue, 13 Mar 2012 19:52:42 +0100 Thibaut Girka Minor refactoring
Tue, 13 Mar 2012 19:18:14 +0100 Thibaut Girka Rename a few attributes/methods to make a little more sense.
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Sat, 10 Mar 2012 20:31:49 +0100 Thibaut Girka Fix ECL instruction 119.
Fri, 09 Mar 2012 21:43:33 +0100 Elias Boutaleb Implemented Sakuya's time stop.
Fri, 02 Mar 2012 09:38:35 +0100 Emmanuel Gil Peyrot Implement hardcoded function 8 for Remilia.
Thu, 01 Mar 2012 19:44:35 +0100 Emmanuel Gil Peyrot Fix Remilia’s bat form.
Wed, 15 Feb 2012 19:20:06 +0100 Thibaut Girka Refactor a bit and fix Rumia's disparition.
Sun, 12 Feb 2012 18:09:56 +0100 Thibaut Girka Fix Patchouly's Royal Flare.
Sun, 12 Feb 2012 16:06:03 +0100 Emmanuel Gil Peyrot Implement dialogs (MSG files).
Sun, 12 Feb 2012 15:50:32 +0100 Thibaut Girka Fix time stop handling.
Sun, 12 Feb 2012 02:09:16 +0100 Thibaut Girka Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.
Wed, 08 Feb 2012 18:43:39 +0100 Thibaut Girka Fix sprite rotation/translation.
Sun, 05 Feb 2012 23:45:41 +0100 Thibaut Girka Fix spellcard number 0.
Sun, 05 Feb 2012 23:43:12 +0100 Thibaut Girka Implement hardcoded function 14 used by spellcard “Lævateinn”.
Sun, 05 Feb 2012 23:41:55 +0100 Thibaut Girka Partially implement lasers.
Tue, 24 Jan 2012 23:26:53 +0100 Thibaut Girka Partially implement hardcoded function 16, used for QED: ripples of 495 years
Tue, 24 Jan 2012 02:22:50 +0100 Thibaut Girka Fix timeout handling
Tue, 24 Jan 2012 00:56:31 +0100 Thibaut Girka Fix visibility handling
Tue, 24 Jan 2012 00:19:23 +0100 Thibaut Girka Partially fix some of Flandre's spellcards.
Mon, 23 Jan 2012 23:00:55 +0100 Thibaut Girka Fix set_visible.
Mon, 23 Jan 2012 23:00:42 +0100 Thibaut Girka Fix callback handling and damage dealing.
Mon, 23 Jan 2012 19:01:04 +0100 Emmanuel Gil Peyrot Implement ECL’s 3rd hardcoded function.
Sun, 22 Jan 2012 21:41:18 +0100 Thibaut Girka Refactor pytouhou.game.bullet.
Sun, 22 Jan 2012 14:24:38 +0100 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
Sun, 22 Jan 2012 11:39:29 +0100 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
Sat, 21 Jan 2012 21:14:24 +0100 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
Sat, 31 Dec 2011 02:25:06 +0100 Emmanuel Gil Peyrot Drop the correct amount of power with 119.
Mon, 02 Jan 2012 15:46:29 +0100 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Mon, 19 Dec 2011 20:29:30 +0100 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
Sat, 17 Dec 2011 21:18:39 +0100 Emmanuel Gil Peyrot Change background during spellcards.
Sat, 05 Nov 2011 20:19:15 +0100 Thibaut Girka Minor refactoring
Sat, 29 Oct 2011 11:42:22 +0200 Thibaut Girka Fix ECL function calls... again
Fri, 28 Oct 2011 23:07:45 +0200 Thibaut Girka Fix ECL function calls
Fri, 28 Oct 2011 12:38:26 +0200 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thu, 27 Oct 2011 15:17:21 -0700 Emmanuel Gil Peyrot Use the right “random” item drop function.
Thu, 27 Oct 2011 15:09:42 -0700 Emmanuel Gil Peyrot Fix a few things about particles.
Wed, 26 Oct 2011 03:03:39 -0700 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
Wed, 26 Oct 2011 02:27:00 -0700 Emmanuel Gil Peyrot Implement two new ECL instructions.
Tue, 25 Oct 2011 01:29:40 +0200 Thibaut Girka (Hopefully) use difficulty as it should.
Sun, 23 Oct 2011 14:50:44 -0700 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Sun, 23 Oct 2011 23:28:22 +0200 Thibaut Girka Freeze time during spellcards
Sun, 23 Oct 2011 05:11:48 -0700 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Sun, 23 Oct 2011 01:53:44 -0700 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Thu, 20 Oct 2011 06:34:35 -0700 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
Tue, 18 Oct 2011 16:25:10 -0700 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Tue, 18 Oct 2011 14:03:18 -0700 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Tue, 18 Oct 2011 13:17:23 -0700 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
Tue, 18 Oct 2011 07:35:02 -0700 Emmanuel Gil Peyrot Implement item dropping by enemies.
Tue, 11 Oct 2011 11:17:39 +0200 Thibaut Girka Clean up bullets when starting a spellcard
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:56:13 +0200 Thibaut Girka Minor cleanup
Mon, 10 Oct 2011 18:42:02 +0200 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
Sun, 09 Oct 2011 16:55:49 -0700 Emmanuel Gil Peyrot Implement two new instructions.
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Tue, 04 Oct 2011 23:09:41 +0200 Thibaut Girka Introduce items, implement ECL instruction 83
Tue, 04 Oct 2011 17:52:12 +0200 Thibaut Girka Fix a crash with ECL instruction 25
Fri, 30 Sep 2011 11:19:33 -0700 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
Sun, 25 Sep 2011 20:16:13 +0200 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sat, 10 Sep 2011 16:21:59 +0200 Thibaut Girka Fix Cirno's freezing bullets
Mon, 05 Sep 2011 23:04:43 +0200 Thibaut Girka (almost) implement Cirno's freezing spellcard
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Mon, 05 Sep 2011 17:18:47 +0200 Thibaut Girka A few changes in the execution order to match 102h.exe
Mon, 05 Sep 2011 01:07:43 +0200 Thibaut Girka Fix boss callback, handle a few more callbacks
Mon, 05 Sep 2011 00:41:23 +0200 Thibaut Girka Handle variables in ECL instruction 82
Mon, 05 Sep 2011 00:29:31 +0200 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Sun, 04 Sep 2011 23:55:35 +0200 Thibaut Girka Change a debug string to avoid confusion
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/
Sun, 04 Sep 2011 21:50:50 +0200 Thibaut Girka Handle ECL instruction 18
Sun, 04 Sep 2011 12:52:47 -0700 Emmanuel Gil Peyrot Handle ECL opcodes with string.
Sun, 04 Sep 2011 17:34:45 +0200 Thibaut Girka Handle timeout callbacks, and clean up unneeded things
Sun, 04 Sep 2011 10:19:42 +0200 Thibaut Girka Fix ECL instruction 3
Sun, 04 Sep 2011 01:09:28 +0200 Thibaut Girka Fix add_int
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Sat, 03 Sep 2011 22:16:47 +0200 Thibaut Girka Fix a few things
Sat, 03 Sep 2011 18:17:39 +0200 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
Wed, 31 Aug 2011 13:51:42 +0200 Thibaut Girka Fix/rename/comment a few things
Tue, 30 Aug 2011 18:44:58 -0700 Emmanuel Gil Peyrot Handle a new ECL instruction, and add some names.
Tue, 30 Aug 2011 17:12:08 -0700 Emmanuel Gil Peyrot Handle all move_to_* ECL instructions.
Tue, 30 Aug 2011 16:30:40 +0200 Thibaut Girka Handle a few more ECL instructions
Sun, 28 Aug 2011 11:20:35 +0200 Thibaut Girka Handle variables in set_pos instruction (Daiyousei...)
Sat, 27 Aug 2011 11:24:22 +0200 Thibaut Girka Add set_random_angle support
Sat, 27 Aug 2011 10:58:54 +0200 Thibaut Girka Refactor. Move VMs to pytouhou.vm. base pytouhou/game/eclrunner.py@4c235fa4448a