Mercurial > touhou
log pytouhou/ui/gamerenderer.pyx @ 446:3a33ed7f3b85
age | author | description |
---|---|---|
Wed, 07 Aug 2013 11:34:40 +0200 | Emmanuel Gil Peyrot | Improve Matrix representation, using float[16] instead of imbricated python lists. |
Sat, 03 Aug 2013 15:48:51 +0200 | Emmanuel Gil Peyrot | Move the depth buffer clear outside of scissor, as per apitrace’s advice. |
Tue, 16 Jul 2013 21:07:15 +0200 | Emmanuel Gil Peyrot | Make the Shader class use cython too. |
Tue, 16 Jul 2013 21:07:15 +0200 | Emmanuel Gil Peyrot | Replace Pyglet with our own Cython OpenGL wrapper. base pytouhou/ui/gamerenderer.py@af825e651043 |
Tue, 02 Oct 2012 13:27:05 +0200 | Emmanuel Gil Peyrot | Make rendering of multiple-sprites elements work like single-sprites. |
Fri, 07 Sep 2012 13:05:19 +0200 | Emmanuel Gil Peyrot | Replace wildcard imports with normal ones. |
Fri, 27 Jul 2012 18:43:48 +0200 | Emmanuel Gil Peyrot | Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one. |