Fri, 08 Nov 2013 13:40:53 +0100 |
Thibaut Girka |
[Boss rush] Mark removed lasers as such
|
Fri, 08 Nov 2013 13:24:37 +0100 |
Thibaut Girka |
Fix boss mode
|
Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
Sat, 21 Sep 2013 20:26:39 +0200 |
Emmanuel Gil Peyrot |
Add friendly fire in netplay.
|
Sat, 28 Sep 2013 20:11:41 +0200 |
Emmanuel Gil Peyrot |
Various netplay-related fixes.
|
Fri, 27 Sep 2013 19:01:47 +0200 |
Emmanuel Gil Peyrot |
Merge netplay branch.
|
Wed, 28 Dec 2011 19:42:48 +0100 |
Thibaut Girka |
Fix several synchro issues
|
Wed, 28 Dec 2011 18:47:37 +0100 |
Thibaut Girka |
Fix consistency
|
Wed, 28 Dec 2011 18:45:09 +0100 |
Thibaut Girka |
Experimental netplay! Yay!
|
Sat, 14 Sep 2013 01:05:42 +0200 |
Emmanuel Gil Peyrot |
Move SDL context-manager and Window creation outside of main.
|
Wed, 11 Sep 2013 16:03:55 +0200 |
Emmanuel Gil Peyrot |
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
|
Fri, 06 Sep 2013 23:29:19 +0200 |
Emmanuel Gil Peyrot |
Add a context manager to initialize and shut down SDL outside of Window.
|
Sat, 31 Aug 2013 07:39:04 +0200 |
Emmanuel Gil Peyrot |
Add an option to choose which game to play; currently only EoSD is supported.
|
Fri, 30 Aug 2013 20:38:02 +0200 |
Thibaut Girka |
By default, only enable fps limiting if vsync doesn't do the job.
|
Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|