log eosd @ 502:3d3285918ba1

age author description
2013-11-08 Thibaut Girka [Boss rush] Mark removed lasers as such
2013-11-08 Thibaut Girka Fix boss mode
2013-10-14 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
2013-09-21 Emmanuel Gil Peyrot Add friendly fire in netplay.
2013-09-28 Emmanuel Gil Peyrot Various netplay-related fixes.
2013-09-27 Emmanuel Gil Peyrot Merge netplay branch.
2011-12-28 Thibaut Girka Fix several synchro issues
2011-12-28 Thibaut Girka Fix consistency
2011-12-28 Thibaut Girka Experimental netplay! Yay!
2013-09-13 Emmanuel Gil Peyrot Move SDL context-manager and Window creation outside of main.
2013-09-11 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
2013-09-06 Emmanuel Gil Peyrot Add a context manager to initialize and shut down SDL outside of Window.
2013-08-31 Emmanuel Gil Peyrot Add an option to choose which game to play; currently only EoSD is supported.
2013-08-30 Thibaut Girka By default, only enable fps limiting if vsync doesn't do the job.
2013-08-17 Emmanuel Gil Peyrot Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
2013-08-11 Emmanuel Gil Peyrot Move the common parts of EoSDGame outside, to not reallocate them at each stage.