Mercurial > touhou
log pytouhou/ui/opengl/sprite.pyx @ 573:4233c1c01d90
age | author | description |
---|---|---|
2013-12-19 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |
2013-12-18 | Emmanuel Gil Peyrot | Use Sprite C arrays instead of their tuple representation where it makes sense. |
2013-12-18 | Emmanuel Gil Peyrot | Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change. |
2013-12-18 | Emmanuel Gil Peyrot | Make matrix a struct. |
2013-12-06 | Emmanuel Gil Peyrot | Add an indirection layer for textures, to cope with drivers assigning them random names. |
2013-12-05 | Emmanuel Gil Peyrot | Remove some useless optimisations now that cython does them for us. |
2013-12-05 | Emmanuel Gil Peyrot | Move the OpenGL backend to its own package. base pytouhou/ui/sprite.pyx@b9343fd201a7 |