log pytouhou/game/bullet.pyx @ 392:45e1a9a37e66

age author description
Mon, 12 Nov 2012 18:34:24 +0100 Emmanuel Gil Peyrot Use only half-size hitboxes for player.
Sun, 21 Oct 2012 23:02:40 +0200 Emmanuel Gil Peyrot Make particles behave as in the original game.
Tue, 02 Oct 2012 13:27:05 +0200 Emmanuel Gil Peyrot Make rendering of multiple-sprites elements work like single-sprites.
Sat, 07 Jul 2012 23:16:03 +0200 Thibaut Girka Fix bullet cancellation... again...
Sun, 01 Jul 2012 11:43:38 +0200 Thibaut Girka Fix bullet cancellation and removal
Thu, 21 Jun 2012 19:59:41 +0200 Emmanuel Gil Peyrot Fix some replay synchronization issues and update the TODO.
Wed, 14 Mar 2012 19:27:39 +0100 Thibaut Girka Fix Sakuya's daggers in stage 6.
Tue, 13 Mar 2012 18:38:14 +0100 Thibaut Girka Update attribute names to reflect the actual interface.
Mon, 23 Jan 2012 22:04:40 +0100 Thibaut Girka Fix Sakuya's bouncing knives
Sun, 22 Jan 2012 22:38:58 +0100 Thibaut Girka Implement bullet flags 1024 and 2048 (bouncing bullet).
Sun, 22 Jan 2012 22:03:57 +0100 Thibaut Girka Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Sun, 22 Jan 2012 21:54:07 +0100 Thibaut Girka Switch Bullet to Cython to improve performances. base pytouhou/game/bullet.py@3e2bdf103e9e