log pytouhou/ui/opengl/renderer.pyx @ 586:4b0593da29d5

age author description
Wed, 08 Oct 2014 16:34:24 +0200 Emmanuel Gil Peyrot Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Wed, 08 Oct 2014 14:28:37 +0200 Emmanuel Gil Peyrot Use primitive-restart to lower the size of our ibo, if supported.
Sun, 05 Oct 2014 17:46:51 +0200 Emmanuel Gil Peyrot Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 17 Aug 2014 16:16:58 +0200 Emmanuel Gil Peyrot Add grouping for OpenGL calls, making traces much more readable.
Fri, 30 May 2014 16:51:38 +0200 Emmanuel Gil Peyrot Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Fri, 30 May 2014 16:40:36 +0200 Emmanuel Gil Peyrot Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.