Mercurial > touhou
log pytouhou/ui/opengl/backend.pxd @ 756:4d91790cf8ab
age | author | description |
---|---|---|
Sun, 14 May 2017 20:14:03 +0100 | Emmanuel Gil Peyrot | Add a GLFW implementation of gui.Window. |
Thu, 14 Apr 2016 21:18:03 +0100 | Emmanuel Gil Peyrot | Make sdl.Window inherit from gui.Window, so we can swap implementations. |
Sun, 21 Dec 2014 18:52:18 +0100 | Emmanuel Gil Peyrot | Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path. |
Thu, 16 Oct 2014 21:40:54 +0200 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |
Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
Tue, 30 Sep 2014 17:14:24 +0200 | Emmanuel Gil Peyrot | Switch to Python 3.x instead of 2.7. |
Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |