log pytouhou/ui/window.pyx @ 756:4d91790cf8ab

age author description
Thu, 14 Apr 2016 21:18:03 +0100 Emmanuel Gil Peyrot Make sdl.Window inherit from gui.Window, so we can swap implementations.
Sun, 29 Mar 2015 00:08:20 +0100 Emmanuel Gil Peyrot Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Wed, 26 Nov 2014 13:36:38 +0100 Emmanuel Gil Peyrot Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Sat, 25 Oct 2014 18:49:41 +0200 Emmanuel Gil Peyrot Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
Sat, 18 Oct 2014 18:04:43 +0200 Emmanuel Gil Peyrot Make frameskip actually skip the rendering part, not just the buffer swap.
Fri, 10 Oct 2014 15:59:11 +0200 Emmanuel Gil Peyrot Add a frameskip option, and use swap interval to implement it.
Wed, 08 Oct 2014 19:20:15 +0200 Emmanuel Gil Peyrot Prevent a traceback when we call Window.run without a runner set.
Mon, 04 Aug 2014 18:18:55 +0200 Emmanuel Gil Peyrot Make Runner.update callable from Python code.
Thu, 29 May 2014 12:31:55 +0200 Emmanuel Gil Peyrot Refactor graphics backend selection, to make them fallbackable and optional.
Tue, 27 May 2014 19:25:33 +0200 Emmanuel Gil Peyrot Don’t store framerate limit in the Window while it already is in the Clock.
Mon, 10 Feb 2014 18:03:50 +0100 Emmanuel Gil Peyrot Optimise Clock a bit more.
Thu, 05 Dec 2013 02:16:31 +0100 Emmanuel Gil Peyrot Move the OpenGL backend to its own package.
Thu, 05 Dec 2013 01:55:39 +0100 Emmanuel Gil Peyrot Add a pure SDL backend.
Thu, 05 Dec 2013 01:40:31 +0100 Emmanuel Gil Peyrot Make Window able to not initialise OpenGL.
Fri, 04 Oct 2013 14:27:11 +0200 Emmanuel Gil Peyrot Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.