log src/th06/anm0_vm.rs @ 756:4d91790cf8ab

age author description
Sat, 18 Jan 2020 16:25:45 +0100 Emmanuel Gil Peyrot anm0_vm: Use the unused u16 to store the anm layer to use.
Tue, 07 Jan 2020 00:23:15 +0100 Emmanuel Gil Peyrot examples: Update luminance.
Tue, 07 Jan 2020 00:06:18 +0100 Emmanuel Gil Peyrot Make it so we can use more than a single anm0 in an EclRunner.
Sun, 08 Sep 2019 17:53:13 +0200 Emmanuel Gil Peyrot Make interpolators use u32 instead of u16.
Fri, 23 Aug 2019 15:34:03 +0200 Emmanuel Gil Peyrot anm0: return the nom IResult and the list of Anm0s.
Sat, 10 Aug 2019 21:04:54 +0200 Emmanuel Gil Peyrot Implement enough instructions to execute sub 0 from stage 1.
Sat, 10 Aug 2019 12:48:01 +0200 Emmanuel Gil Peyrot Add a contructor for enemy, and a new example.
Fri, 09 Aug 2019 01:03:43 +0200 Emmanuel Gil Peyrot Add a simpler Sprite::new() which doesn’t override width/height.
Thu, 08 Aug 2019 13:38:31 +0200 Emmanuel Gil Peyrot Fix AnmRunner instance in test (requires Prng).
Sat, 03 Aug 2019 23:30:15 +0200 Emmanuel Gil Peyrot Add a PRNG and use it for anm0 instruction 16.
Sat, 03 Aug 2019 22:44:36 +0200 Emmanuel Gil Peyrot Don’t hardcode my home directory in tests.
Fri, 02 Aug 2019 20:24:45 +0200 Emmanuel Gil Peyrot Add an anmrenderer binary.
Sun, 07 Jul 2019 12:19:50 +0200 Emmanuel Gil Peyrot Move interpolators in another module.
Sun, 07 Jul 2019 12:17:42 +0200 Emmanuel Gil Peyrot Implement and use interpolators.
Thu, 04 Jul 2019 21:47:53 +0200 Emmanuel Gil Peyrot Implement better defaults for Sprite, and a beginning of
Thu, 04 Jul 2019 15:21:46 +0200 Emmanuel Gil Peyrot Implement AnmRunner.