log pytouhou/game/game.py @ 164:5271789c067d

age author description
Sun, 16 Oct 2011 08:01:28 -0700 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
Tue, 11 Oct 2011 11:29:33 +0200 Thibaut Girka Add bullet cancel anim support
Mon, 10 Oct 2011 19:01:23 +0200 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
Mon, 10 Oct 2011 18:42:02 +0200 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
Mon, 10 Oct 2011 18:34:36 +0200 Thibaut Girka Rename a few functions, move a few things around...
Sun, 09 Oct 2011 16:55:18 -0700 Emmanuel Gil Peyrot Implement enemy killing.
Sun, 09 Oct 2011 16:54:49 -0700 Emmanuel Gil Peyrot Add falling items.
Sun, 09 Oct 2011 15:32:43 -0700 Emmanuel Gil Peyrot Add collisions with enemies and items.
Tue, 04 Oct 2011 23:32:02 +0200 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
Tue, 04 Oct 2011 23:09:41 +0200 Thibaut Girka Introduce items, implement ECL instruction 83
Sun, 25 Sep 2011 21:00:43 +0200 Thibaut Girka Add max bullets limit
Sun, 25 Sep 2011 20:56:14 +0200 Thibaut Girka Simple collision detection
Fri, 16 Sep 2011 11:21:33 -0700 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
Sat, 10 Sep 2011 22:48:56 +0200 Thibaut Girka Introduce characters!
Sat, 10 Sep 2011 11:58:24 +0200 Thibaut Girka Various optimizations
Sat, 10 Sep 2011 01:26:30 +0200 Thibaut Girka Add support for launch animations! (Warning: slow :()
Mon, 05 Sep 2011 22:40:46 +0200 Thibaut Girka Minor refactoring
Sun, 04 Sep 2011 23:51:14 +0200 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy
Sun, 04 Sep 2011 23:50:00 +0200 Thibaut Girka Refactor \o/
Sat, 03 Sep 2011 22:22:58 +0200 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
Mon, 22 Aug 2011 22:37:14 +0200 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
Mon, 22 Aug 2011 21:16:47 +0200 Thibaut Girka Fix a few bugs and add support for a few instructions
Mon, 22 Aug 2011 19:23:00 +0200 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner