Tue, 13 Mar 2012 19:18:14 +0100 |
Thibaut Girka |
Rename a few attributes/methods to make a little more sense.
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Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
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Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
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Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
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Fri, 09 Mar 2012 21:43:33 +0100 |
Elias Boutaleb |
Implemented Sakuya's time stop.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Mon, 20 Feb 2012 18:58:07 +0100 |
Thibaut Girka |
Implement laser collision.
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Wed, 15 Feb 2012 18:37:52 +0100 |
Thibaut Girka |
Display lasers' “launch anim”.
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Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Sun, 22 Jan 2012 22:08:36 +0100 |
Thibaut Girka |
Minor performance improvement.
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Sun, 22 Jan 2012 22:03:57 +0100 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
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Sun, 22 Jan 2012 19:47:40 +0100 |
Thibaut Girka |
Fix bullet removal condition.
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Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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Fri, 30 Dec 2011 18:37:06 +0100 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
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Tue, 20 Dec 2011 21:36:14 +0100 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
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Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
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Tue, 08 Nov 2011 22:10:44 -0800 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
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Mon, 31 Oct 2011 19:29:47 +0100 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
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Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
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Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
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Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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Sat, 29 Oct 2011 14:21:42 -0700 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
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Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
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Thu, 27 Oct 2011 15:17:21 -0700 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
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Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
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Thu, 27 Oct 2011 14:24:07 +0200 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
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Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
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Sun, 23 Oct 2011 14:50:44 -0700 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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Sun, 23 Oct 2011 23:28:22 +0200 |
Thibaut Girka |
Freeze time during spellcards
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Sat, 22 Oct 2011 06:21:38 -0700 |
Emmanuel Gil Peyrot |
Add grazing check.
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Fri, 21 Oct 2011 09:37:23 -0700 |
Emmanuel Gil Peyrot |
Move effects where they should be.
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Fri, 21 Oct 2011 09:29:16 -0700 |
Emmanuel Gil Peyrot |
Implement player death.
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Thu, 20 Oct 2011 06:34:35 -0700 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
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Tue, 18 Oct 2011 13:17:23 -0700 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
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Tue, 18 Oct 2011 07:35:02 -0700 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
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Sun, 16 Oct 2011 08:01:28 -0700 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
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Tue, 11 Oct 2011 11:29:33 +0200 |
Thibaut Girka |
Add bullet cancel anim support
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Mon, 10 Oct 2011 19:01:23 +0200 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
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Mon, 10 Oct 2011 18:42:02 +0200 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
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Mon, 10 Oct 2011 18:34:36 +0200 |
Thibaut Girka |
Rename a few functions, move a few things around...
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Sun, 09 Oct 2011 16:55:18 -0700 |
Emmanuel Gil Peyrot |
Implement enemy killing.
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Sun, 09 Oct 2011 16:54:49 -0700 |
Emmanuel Gil Peyrot |
Add falling items.
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Sun, 09 Oct 2011 15:32:43 -0700 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
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Tue, 04 Oct 2011 23:32:02 +0200 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
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Tue, 04 Oct 2011 23:09:41 +0200 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
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Sun, 25 Sep 2011 21:00:43 +0200 |
Thibaut Girka |
Add max bullets limit
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Sun, 25 Sep 2011 20:56:14 +0200 |
Thibaut Girka |
Simple collision detection
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Fri, 16 Sep 2011 11:21:33 -0700 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
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Sat, 10 Sep 2011 22:48:56 +0200 |
Thibaut Girka |
Introduce characters!
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Sat, 10 Sep 2011 11:58:24 +0200 |
Thibaut Girka |
Various optimizations
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Sat, 10 Sep 2011 01:26:30 +0200 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
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Mon, 05 Sep 2011 22:40:46 +0200 |
Thibaut Girka |
Minor refactoring
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Sun, 04 Sep 2011 23:51:14 +0200 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
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Sun, 04 Sep 2011 23:50:00 +0200 |
Thibaut Girka |
Refactor \o/
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Sat, 03 Sep 2011 22:22:58 +0200 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
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Mon, 22 Aug 2011 22:37:14 +0200 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
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