Tue, 13 Mar 2012 18:45:43 +0100 |
Thibaut Girka |
Minor cleanup
|
Tue, 13 Mar 2012 18:38:14 +0100 |
Thibaut Girka |
Update attribute names to reflect the actual interface.
|
Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
|
Sat, 10 Mar 2012 17:47:03 +0100 |
Emmanuel Gil Peyrot |
Add the game interface.
|
Fri, 09 Mar 2012 21:43:33 +0100 |
Elias Boutaleb |
Implemented Sakuya's time stop.
|
Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
|
Mon, 20 Feb 2012 18:58:07 +0100 |
Thibaut Girka |
Implement laser collision.
|
Wed, 15 Feb 2012 18:37:52 +0100 |
Thibaut Girka |
Display lasers' “launch anim”.
|
Sun, 12 Feb 2012 16:06:03 +0100 |
Emmanuel Gil Peyrot |
Implement dialogs (MSG files).
|
Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
|
Sun, 22 Jan 2012 22:08:36 +0100 |
Thibaut Girka |
Minor performance improvement.
|
Sun, 22 Jan 2012 22:03:57 +0100 |
Thibaut Girka |
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
|
Sun, 22 Jan 2012 19:47:40 +0100 |
Thibaut Girka |
Fix bullet removal condition.
|
Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
Fri, 30 Dec 2011 18:37:06 +0100 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
Tue, 20 Dec 2011 21:36:14 +0100 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
Sat, 17 Dec 2011 21:18:39 +0100 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
Tue, 08 Nov 2011 22:10:44 -0800 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
Mon, 31 Oct 2011 19:29:47 +0100 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
Mon, 31 Oct 2011 19:01:09 +0100 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
Sat, 29 Oct 2011 14:21:42 -0700 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
Fri, 28 Oct 2011 12:38:26 +0200 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
Thu, 27 Oct 2011 15:17:21 -0700 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
Thu, 27 Oct 2011 15:09:42 -0700 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
Thu, 27 Oct 2011 14:24:07 +0200 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
Wed, 26 Oct 2011 02:38:50 -0700 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|