Mercurial > touhou
log pytouhou/ui/opengl/gamerenderer.pyx @ 613:560b45a7d014
age | author | description |
---|---|---|
Sun, 21 Dec 2014 18:52:18 +0100 | Emmanuel Gil Peyrot | Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path. |
Wed, 26 Nov 2014 13:36:38 +0100 | Emmanuel Gil Peyrot | Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar. |
Sat, 25 Oct 2014 18:49:41 +0200 | Emmanuel Gil Peyrot | Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled. |
Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
Tue, 30 Sep 2014 17:14:24 +0200 | Emmanuel Gil Peyrot | Switch to Python 3.x instead of 2.7. |
Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |