log pytouhou/ui/shaders/eosd.py @ 467:5bb7d2c0ff46

age author description
Wed, 11 Sep 2013 00:36:50 +0200 Emmanuel Gil Peyrot Render to framebuffers first, and reposition some interface elements in the game area.
Thu, 14 Feb 2013 20:07:23 +0100 Emmanuel Gil Peyrot Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.