Mercurial > touhou
log pytouhou/ui/opengl/renderer.pyx @ 537:63440d1e0717
age | author | description |
---|---|---|
Sat, 19 Apr 2014 19:03:38 +0200 | Emmanuel Gil Peyrot | Fix a segfault happening at exit time on Windows. |
Thu, 19 Dec 2013 21:55:26 +0100 | Emmanuel Gil Peyrot | Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer. |
Thu, 12 Dec 2013 13:15:43 +0100 | Emmanuel Gil Peyrot | Store the indices of the framebuffer in a static ibo. |
Sat, 07 Dec 2013 14:15:43 +0100 | Emmanuel Gil Peyrot | Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24. |
Fri, 06 Dec 2013 19:02:42 +0100 | Emmanuel Gil Peyrot | Add an indirection layer for textures, to cope with drivers assigning them random names. |
Thu, 05 Dec 2013 02:16:31 +0100 | Emmanuel Gil Peyrot | Move the OpenGL backend to its own package. base pytouhou/ui/renderer.pyx@7b91a069759c |