Sat, 18 Jan 2020 16:25:45 +0100 |
Emmanuel Gil Peyrot |
anm0_vm: Use the unused u16 to store the anm layer to use.
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Tue, 07 Jan 2020 00:23:15 +0100 |
Emmanuel Gil Peyrot |
examples: Update luminance.
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Tue, 07 Jan 2020 00:06:18 +0100 |
Emmanuel Gil Peyrot |
Make it so we can use more than a single anm0 in an EclRunner.
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Sun, 08 Sep 2019 17:53:13 +0200 |
Emmanuel Gil Peyrot |
Make interpolators use u32 instead of u16.
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Fri, 23 Aug 2019 15:34:03 +0200 |
Emmanuel Gil Peyrot |
anm0: return the nom IResult and the list of Anm0s.
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Sat, 10 Aug 2019 21:04:54 +0200 |
Emmanuel Gil Peyrot |
Implement enough instructions to execute sub 0 from stage 1.
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Sat, 10 Aug 2019 12:48:01 +0200 |
Emmanuel Gil Peyrot |
Add a contructor for enemy, and a new example.
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Fri, 09 Aug 2019 01:03:43 +0200 |
Emmanuel Gil Peyrot |
Add a simpler Sprite::new() which doesn’t override width/height.
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Thu, 08 Aug 2019 13:38:31 +0200 |
Emmanuel Gil Peyrot |
Fix AnmRunner instance in test (requires Prng).
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Sat, 03 Aug 2019 23:30:15 +0200 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
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Sat, 03 Aug 2019 22:44:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
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Fri, 02 Aug 2019 20:24:45 +0200 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
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Sun, 07 Jul 2019 12:19:50 +0200 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
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Sun, 07 Jul 2019 12:17:42 +0200 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
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Thu, 04 Jul 2019 21:47:53 +0200 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
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