Sat, 10 Mar 2012 20:37:15 +0100 |
Thibaut Girka |
Add score/effective_score distinction and prepare for highscore handling.
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Tue, 21 Feb 2012 14:28:38 +0100 |
Emmanuel Gil Peyrot |
Add player lasers for MarisaB.
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Sun, 05 Feb 2012 23:41:55 +0100 |
Thibaut Girka |
Partially implement lasers.
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Mon, 23 Jan 2012 02:04:13 +0100 |
Emmanuel Gil Peyrot |
Use better defaults for player, and start the stage as if in practice mode.
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Sat, 21 Jan 2012 21:03:53 +0100 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
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Sun, 01 Jan 2012 19:47:34 +0100 |
Thibaut Girka |
Implement ANM0 interrupts
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Sat, 31 Dec 2011 16:31:10 +0100 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
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Mon, 19 Dec 2011 21:35:40 +0100 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
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Sun, 18 Dec 2011 14:14:32 +0100 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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Fri, 25 Nov 2011 23:41:24 +0100 |
Thibaut Girka |
Make death animation closer to the original
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Sat, 05 Nov 2011 19:43:11 +0100 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
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Mon, 31 Oct 2011 09:38:57 -0700 |
Emmanuel Gil Peyrot |
Implement orbs.
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Sun, 30 Oct 2011 11:31:19 -0700 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
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Sun, 30 Oct 2011 11:29:08 -0700 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
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