Mercurial > touhou
log pytouhou/ui/shaders/eosd.py @ 510:64a72df88de5
age | author | description |
---|---|---|
Wed, 11 Sep 2013 00:36:50 +0200 | Emmanuel Gil Peyrot | Render to framebuffers first, and reposition some interface elements in the game area. |
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |
Wed, 06 Feb 2013 20:57:16 +0100 | Emmanuel Gil Peyrot | Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer. |
Fri, 27 Jul 2012 18:43:48 +0200 | Emmanuel Gil Peyrot | Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one. |