Mercurial > touhou
log pytouhou/lib/opengl.pxd @ 554:653a9f087673
age | author | description |
---|---|---|
Sat, 07 Dec 2013 22:16:38 +0100 | Emmanuel Gil Peyrot | Optimise background rendering. |
Sat, 07 Dec 2013 14:15:43 +0100 | Emmanuel Gil Peyrot | Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24. |
Fri, 04 Oct 2013 14:32:28 +0200 | Emmanuel Gil Peyrot | Fix gcc’s warnings with -Wall -Wextra. |
Wed, 11 Sep 2013 00:36:50 +0200 | Emmanuel Gil Peyrot | Render to framebuffers first, and reposition some interface elements in the game area. |
Fri, 30 Aug 2013 18:21:07 +0200 | Emmanuel Gil Peyrot | Add back Windows support, using GLEW for OpenGL. |
Tue, 16 Jul 2013 21:11:35 +0200 | Emmanuel Gil Peyrot | Never keep texture on the host when it has been uploaded, and prevent them from being decoded again. |