Mercurial > touhou
log pytouhou/ui/gamerenderer.py @ 404:6c0cb3eee33e
age | author | description |
---|---|---|
Thu, 14 Feb 2013 20:07:23 +0100 | Emmanuel Gil Peyrot | Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same. |
Tue, 12 Feb 2013 19:19:31 +0100 | Emmanuel Gil Peyrot | Make the background use a single vbo and offsets, just like the 2D code. |
Tue, 12 Feb 2013 18:20:49 +0100 | Emmanuel Gil Peyrot | Move the background rendering code to pytouhou.ui.renderer. |