Mercurial > touhou
log pytouhou/ui/opengl/backend.pxd @ 587:6c9d8a3d853f
age | author | description |
---|---|---|
Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |
Wed, 08 Oct 2014 14:28:37 +0200 | Emmanuel Gil Peyrot | Use primitive-restart to lower the size of our ibo, if supported. |
Sun, 05 Oct 2014 20:38:06 +0200 | Emmanuel Gil Peyrot | Use libepoxy to discover the actual GL version we are using, and available extensions. |
Sun, 05 Oct 2014 17:46:51 +0200 | Emmanuel Gil Peyrot | Don’t call gl*DebugGroup if it isn’t exposed by the driver. |
Thu, 12 Dec 2013 13:47:17 +0100 | Emmanuel Gil Peyrot | Use vertex array objects, to be compatible with OpenGL 3.1+ core profile. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version. |