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log pytouhou/ui/opengl/backend.pyx @ 587:
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Wed, 08 Oct 2014 18:34:27 +0200
Emmanuel Gil Peyrot
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Wed, 08 Oct 2014 14:28:37 +0200
Emmanuel Gil Peyrot
Use primitive-restart to lower the size of our ibo, if supported.
Sun, 05 Oct 2014 20:38:06 +0200
Emmanuel Gil Peyrot
Use libepoxy to discover the actual GL version we are using, and available extensions.
Sun, 05 Oct 2014 17:46:51 +0200
Emmanuel Gil Peyrot
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Sun, 17 Aug 2014 16:16:58 +0200
Emmanuel Gil Peyrot
Add grouping for OpenGL calls, making traces much more readable.
Fri, 30 May 2014 16:40:36 +0200
Emmanuel Gil Peyrot
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Thu, 12 Dec 2013 13:47:17 +0100
Emmanuel Gil Peyrot
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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