Wed, 12 Jun 2013 18:30:08 +0200 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
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Tue, 12 Feb 2013 19:19:31 +0100 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
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Wed, 06 Feb 2013 21:19:20 +0100 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
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Wed, 06 Feb 2013 20:57:16 +0100 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
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Sat, 20 Oct 2012 20:48:40 +0200 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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Tue, 02 Oct 2012 13:27:05 +0200 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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Thu, 30 Aug 2012 11:34:56 +0200 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
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Wed, 29 Aug 2012 18:38:29 +0200 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
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Sun, 05 Aug 2012 18:19:42 +0200 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
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Sun, 05 Aug 2012 16:37:26 +0200 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
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Fri, 27 Jul 2012 18:43:48 +0200 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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Sat, 07 Jul 2012 21:48:58 +0200 |
Thibaut Girka |
Allow Z as well as W to shoot.
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Thu, 05 Jul 2012 00:11:19 +0200 |
Emmanuel Gil Peyrot |
Display a boss remaining lives and timeout.
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Wed, 04 Jul 2012 23:41:28 +0200 |
Emmanuel Gil Peyrot |
Implement sfx for player and enemies.
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