Mercurial > touhou
log pytouhou/ui/opengl/backend.pyx @ 582:6e79756b7f42
age | author | description |
---|---|---|
Sun, 05 Oct 2014 17:46:51 +0200 | Emmanuel Gil Peyrot | Don’t call gl*DebugGroup if it isn’t exposed by the driver. |
Sun, 17 Aug 2014 16:16:58 +0200 | Emmanuel Gil Peyrot | Add grouping for OpenGL calls, making traces much more readable. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES. |
Thu, 12 Dec 2013 13:47:17 +0100 | Emmanuel Gil Peyrot | Use vertex array objects, to be compatible with OpenGL 3.1+ core profile. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version. |
Fri, 30 May 2014 16:40:36 +0200 | Emmanuel Gil Peyrot | Make the OpenGL flavor and version options work. |
Sat, 19 Apr 2014 19:05:06 +0200 | Emmanuel Gil Peyrot | Switch to libepoxy instead of libGLEW, which will help with OpenGL portability. |