Sat, 26 Jul 2014 14:46:03 +0200 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
|
Thu, 12 Jun 2014 18:41:01 +0200 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
|
Thu, 15 May 2014 20:14:54 +0200 |
Emmanuel Gil Peyrot |
Set boss mode directly from the enemy.
|
Mon, 14 Oct 2013 12:20:55 +0200 |
Emmanuel Gil Peyrot |
Make enemy callbacks programmables.
|
Mon, 14 Oct 2013 12:11:01 +0200 |
Emmanuel Gil Peyrot |
Merge PlayerState into Player, fix player respawn position.
|
Fri, 04 Oct 2013 11:19:04 +0200 |
Emmanuel Gil Peyrot |
Remove identity lambda for interpolators, improves performances slightly.
|
Mon, 16 Sep 2013 18:42:04 +0200 |
Emmanuel Gil Peyrot |
Make Laser and Orb extension types, and use that where possible.
|
Sat, 10 Aug 2013 13:36:42 +0200 |
Emmanuel Gil Peyrot |
Display the name of a spellcard and the face of its invoker.
|
Sat, 17 Aug 2013 04:44:28 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
|
Sat, 10 Aug 2013 19:59:17 +0200 |
Emmanuel Gil Peyrot |
Make pytouhou.game.enemy an extension type.
|
Sat, 03 Aug 2013 15:49:04 +0200 |
Emmanuel Gil Peyrot |
Remove AnmWrapper, since ANMs are lists of entries now.
|
Sun, 21 Oct 2012 23:02:41 +0200 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
|
Mon, 06 Aug 2012 23:10:09 +0200 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
|
Mon, 06 Aug 2012 22:52:22 +0200 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
|
Mon, 09 Jul 2012 22:14:55 +0200 |
Thibaut Girka |
Add more information to ECL debug messages
|