Mercurial > touhou
log pytouhou/ui/opengl/backend.pxd @ 608:725bd24235a2
age | author | description |
---|---|---|
Thu, 16 Oct 2014 21:40:54 +0200 | Emmanuel Gil Peyrot | Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend. |
Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
Tue, 30 Sep 2014 17:14:24 +0200 | Emmanuel Gil Peyrot | Switch to Python 3.x instead of 2.7. |
Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |
Wed, 08 Oct 2014 14:28:37 +0200 | Emmanuel Gil Peyrot | Use primitive-restart to lower the size of our ibo, if supported. |
Sun, 05 Oct 2014 20:38:06 +0200 | Emmanuel Gil Peyrot | Use libepoxy to discover the actual GL version we are using, and available extensions. |
Sun, 05 Oct 2014 17:46:51 +0200 | Emmanuel Gil Peyrot | Don’t call gl*DebugGroup if it isn’t exposed by the driver. |