log pytouhou/ui/opengl/renderer.pxd @ 518:75ae628522c9

age author description
Sat, 07 Dec 2013 14:15:43 +0100 Emmanuel Gil Peyrot Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Fri, 06 Dec 2013 19:02:42 +0100 Emmanuel Gil Peyrot Add an indirection layer for textures, to cope with drivers assigning them random names.